Featuring intensely competitive multiplayer action, Offensive Combat enables players to harness their skills and use their creativity and ingenuity to win the ultimate mash-up of first-person shooters.
Hey everyone! This is BlueBandit, and below I have posted the newest video in my Let's Play of DKC2. If you enjoyed it, please go here to watch the rest, and also don't forget to subscribe! My ChannelThanks for watching.
If you're familiar with games like Half-Life 2, Left 4 Dead, Portal, and Team Fortress 2, then you've probably seen some of the cool animated movies that Valve has made for them using their Source Filmmaker moviemaking software. It's a tool built to make animated films inside their Source game engine. It's even been licensed to make the upcoming animated film Deep.
As advanced gaming systems continue to evolve, older classics like the Nintendo Entertainment System (NES) are one step closer to extinction. They're rotting in the basements of gamers. They're gathering dust at the local pawn shop. Or worse... being thrown out in the trash like a used up condom. But not everybody is getting rid of their NES—or more specifically, their NES controllers.
With Microsoft's release of the Kinect SDK, things seem to have slowed down a bit in the world of Kinect development. Have developers exhausted the uses of Kinect already? No way! Four researchers at Cornell University have created an AI-based system on the Kinect that can recognize what you're doing, and maybe even who is doing it.
In the world of developers, a "sandbox game" is video game where players are free to "roam a virtual world and change any factor at will"; these types of games demand creativity on the player's part, with no linear/"correct" way to play.
It's been a long time coming, but Microsoft has finally released a software development kit (SDK) for the Kinect on Windows 7 PCs. The word "hacking" is no longer needed, thanks to the free beta download available at Microsoft Research that allows anyone with a Windows computer and some coding knowledge to take advantage of the Kinect's motion-sensing capabilities.
Video games and art have somewhat of a sticky relationship. Many video games have large teams of talented artists doing amazingly creative work, and yet the art community is only just beginning to utilize video games as art (sometimes). Perhaps if video games were shown not just as a medium of expression, but as a means of creating great art as well, the art community would be forced to consider it differently. The third part in the Hacked Kinect series will focus on the artistic possibilities...
It's typically not the kind of video game you would see on WonderHowTo. Instead, you'd learn about games with gruesome zombies or beer guzzling dwarfs, even a controversial, dystopian war. But Sissy's Magical Ponycorn Adventure deserves some serious praise.
In just a few days, the biggest expo in the video game industry will unleash the newest games and hardware from all of the major companies. Nintendo is set to unveil its Wii-replacing Project Café and Konami will showcase its upcoming lineup, including new Silent Hill and Metal Gear Solid games. But what will Sony be presenting at E3 in Los Angeles this year?
JeremyThroopityThroop posted this awesome hand built MAME arcade cabinet to the WonderHowTo Company Blog. Check out the stats here, and if you're interested in building your own, fellow WonderHowTo user Walter Teruya has also contributed a two-part tutorial, which can be found here and here.
Are you a gamer with a fondness for oldies, bargains & the non-mainstream? If so, tune in. WonderHowTo is excited to introduce another regular to join our cast of front page contributors: Nick Battjes, our resident indie video game expert. Nick, a graduate of video game design at the University of Southern California, is a passionate gamer & owner of 13 consoles (and counting).
In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.
Nintendo has already confirmed that the successor to the Wii will be on the market in 2012, but a lot is still unknown about Project Café, the codename given to the device. From all of the leaked information on the web, it seems like there's a significant design upgrade from the Wii, making it hard to imagine this gaming console being called or even referred to as the Wii 2.
Shoot-em-up games, or shmups, consist of lone or small groups of players shooting at and being shot at by hordes of colorful enemies. The genre is thought to have peaked in the mid-'90s, but recent games in the indie world may be saying otherwise. Geometry Wars and other twin-stick games kicked off the trend, but newbies Trouble Witches NEO, Outland and just-released Gatling Gears have brought some much needed originality into the modern shmup scene—making it something worth exploring again.
Are you familiar with Studio Ghibli? It's the dreamy Japanese animation studio responsible for anime classics Spirited Away, My Neighbor Totoro, Kiki's Delivery Service, and Howl's Moving Castle. Regarded as highly inventive, serene, and spooky, Studio Ghibli puts out internationally renown films, loaded with magic, monsters and lovable creatures, such as Totoro (pictured to the right, and above).
Following in the footsteps of great historical figures is a great way to learn about them. Michael Wood famously did so in the 1980's for his PBS documentary and book In The Footsteps of Alexander The Great. This March, UK-based marketing director Chris Worth completed a similar endeavor—not by tracing the path of a real-life emperor or explorer, but a humble video game character. One known simply as "The Courier".
Video games consoles have long wanted to be more than just consoles. Nintendo Japan called the NES the Famicom because they wanted to make it the sole family computer. Obviously that didn't work out, and most efforts to make consoles into all-in-one entertainment systems have had similar fates. Sony has done the best job with the Playstation consoles, probably because they have experience with other types of electronics that most video game companies do not.
In case you haven't noticed, I absolutely adore video games. Most of my friends don't, so to get my fix of knowledgable video game conversation I have turned to podcasts. They're free, they feature the smartest people in games journalism, and can be enjoyed while doing just about anything. Working. Walking the dog. Crying yourself to sleep. Whatever you're into.
I've always wanted a gigantic saltwater aquarium, but maintaining a big, beautiful fish tank is not only time consuming—it's expensive. Also, it's a potential hazard if you have children, pets or any other uncontrollable elements around the house.
I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but...
In 2008, Audiosurf came out on Steam, creating the psychedelic music game genre. If you haven't played it in the intervening three years, you're missing out on one of the coolest things in video games. The player selects any MP3 on their computer, then the game builds a unique level based on that song, which the player must then navigate whilst playing a block-matching, Tetris-like puzzle game. It's an incredibly compelling audiovisual experience, one with immense replay value and surprisingly...
Digital distribution games are already firmly established on the PC, and they've infiltrated every present and next-gen console to some degree. Whether you like to play DOS, AAA, PC or indie games, there's a way to purchase most of them without leaving the comfort and warmth of your couch or desk.
Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different...
Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.
The days of having to pay for video games are over. Generally, retail games are better because they're made with more effort and care than their free counterparts. But free browser-based game sites are insanely popular, specifically Kongregate, Armor Games, and the grandaddy of them all—NewGrounds. Despite not receiving funds directly from the players, they've become a profitable niche in the games industry. And that popularity has attracted more talent and money to the production of web games,...
The Xbox 360 is America's video game system. It was designed in America, it has better market share in America than anywhere else, and it has the most overtly macho game catalog of any console. For many Xbox fanboys, gaming heaven is shooting hordes of really well-animated things in the most intuitive way possible. Trouble Witches NEO - Episode 1: Daughters of Amalgam, released last week on Xbox Live Arcade (XBLA) for $10 by Japanese developer Adventure Planning Service, is a typical Xbox 360...
I was raised in the glory days of Japanese RPG's (JRPG's) on the Sega Genesis and Super Nintendo. Final Fantasy and Dragon Quest were the biggest game franchises, and real gamers could debate their merits endlessly. We remained engaged in the stories of the games, even though the soldiers, princesses and schoolchildren all had spiky day-glo hair. We waded through hours of randomly triggered menu-based battles instead of playing Doom or baseball. And we loved every minute of it.
There's no point to playing all of the different tower defense games available today. Most adhere to the original formula, so playing 2 or 3 really good ones (like those mentioned in my previous post) would be more efficient.
Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late '80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From '95 to '03, Command & Conquer releases were more like new...
Guiding internet users to useful content is one of the most lucrative businesses in the world. This process is called aggregation. Google and other search engines form the top of the food chain, aggregating all of the content on the web in response to queries. There are all sorts of other important aggregators though, and you probably use at least one every day: Fark and Reddit for web content, Rotten Tomatoes for movie reviews, and Metacritic for a variety of media, but most importantly, video...
In the past 25 years, there have been five generations of home video games systems. Since Nintendo changed the world by releasing the NES in 1987, there has always been at least two consoles competing for dominance in the wild west of the games industry. This competition— coupled with rapid advancements in technology—has led to a new generation of battling systems coming out every five years, like clockwork.
Two new and radically different ARGs (Alternate Reality Games) have burst into the news in the last week, and illustrate the very best of an innovative phenomenon: the commercial tie-in ARG, and the public service ARG.
Today we pay homage to a phenomenon. One as diffuse and amusing as the internet itself, and as pointless as dog Halloween costumes. I'm speaking, of course, of giant games.
Japanese people are into many things Americans find weird—like YouTube's beloved canine-hosted cooking show or Daito Manabe's light up LED grills or even more insane, a vending machine that distributes live crabs. In light of these cultural oddities, the Japanese phenomenon of visual novels (NVL, or bijuaru noberu), seems relatively normal. A meeting place of books and video games, visual novels are a sort of "Choose-Your-Own-Adventure" for the new generation.
Do you remember when video games came on tiny chips in plastic cartridges? When the CD and 3D graphics just meant ugly games with long load times? Before epic cinematics, spoken dialog, or cordless controllers? Do you still have all of your old games and lament that the consoles, cords, and controllers required to play them have either been stolen by exes or broken while moving apartments?
Great controls are the most important and difficult part of game design. Games with vector graphics and non-existent stories are classics because their creators managed to create a system where using buttons to control a shape on a screen was intuitive and fun. This is the tradition that Pac-Man has left us with, a gaming world in which controlling the character onscreen in an engaging way is the crux of the game's enjoyment.
When you grab a video game off the shelves, finding love is probably not your end goal. Most games focus on letting the player shoot guys, order other guys to shoot guys, or build houses. Mass Effect 2 comes closer than most titles to offering virtual romance, but the relationships are shallow and strictly heterosexual. I found whoring my way around the Normandy much more satisfying as a gameplay option than developing an emotional connection to another character.
The classic Super Mario Bros is perhaps the most beloved video game on Earth. Almost daily, homages to Mario pop up on the web over and over and over again. Everybody loves the charming 2D world of Mario. But what would Mario look like in 3D… and moreover, what would Super Mario feel like as a First Person Shooter game?
Tune in! Below, an attendee of the Game Developers Conference 2011 captures footage of the new eye-popping visual effects in Epic Games' latest upgrade of their Unreal Engine 3, a "toolset used in blockbuster video games, 3D visualizations, digital films and more." If this is what the graphics looks like captured from an audience cell phone, well, one can only imagine what it would look like on your widescreen...
Mario in Tetris! Pixel art-style! While the two blocky Nintendo properties are obviously a natural fit, it's hard not to boggle at the audacity of it all. The time lapse below condenses an hour and a half of playing—1,112 lines—into roughly 2 minutes. The cap doesn't quite come off, which is to say it never really goes on, but, just the same, it's a remarkable feat.
Who is Lara Croft? Video game character. Comic strip hero. Action figure. Actress Angelina Jolie. All wonderful, yet all fictional. If you're looking for a flesh-and-blood archetype, try XtremeJenn, a Lara Croft cosplayer who's linked her real life "hobbies" to the world's beloved Tomb Raider. Found on Unreality Mag, this picture is the real thing. No green screen, no staging. XtremeJenn does everything a badass Tomb Raider should do: skydiving, base jumping, and some serious rock climbing.
Some folks in South Korea seem to think so. Below, recent images from website All Voices reveal a boot camp for naughty Korean children who skip school, join gangs or commit the (somehow equatable) sin of becoming addicted to video games.
Ever wonder what your brain looks like on video games? Below, Matt Richtel of the New York Times lies in a $3 million M.R.I. scanning tube while playing a simple driving game, as researchers sit by and observe the real-time images inside Richtel's brain.
The world has been overflowing with Microsoft Kinect hacks, each more amazing than the last. The latest innovation, created by a group of engineers at USC, promises an exciting future in gaming (and gets gamers off their asses). The program is called FAAST, and allows for full body motion control in different PC applications, such as World of Warcraft, as demonstrated below:
The New Yorker profiles Shigeru Miyamoto, the father of modern video games, whose spawn includes world-changing classics such as Mario and Legend of Zelda:
This week, we take a break from the holidays and focus on one of our favorite pastimes: video games. With new releases, hacks, and Easter eggs coming out every day, it's easy to be overwhelmed by the choices available. Never fear: we're here to help you sort out the wheat from the chaff.